Entry fee 0 RP
Starting Prize Pool 10,000 RP
Rewards below are paid out within 24 hours
after the results have been validated
30.0% of final prize pool 3,000 RP
20.0% of final prize pool 2,000 RP
15.0% of final prize pool 1,500 RP
4 10.0% of final prize pool 1,000 RP
5 8.0% of final prize pool 800 RP
6 7.0% of final prize pool 700 RP
7 5.0% of final prize pool 500 RP
8 5.0% of final prize pool 500 RP

$25 + 10,000 Riffpoints Daily League

The Daily League is a league open for 4 hours between 16:00 and 20:00 CEST. The goal of the Daily League is to get as high “league score” as possible. The top players will be rewarded with prizes. You are allowed to play as many matches as you can during the 4 hourswhen the matchmaking queue is open. Players are required to have played a minimum of 5 matches to be eligible for rewards.

In addition to Riffpoints, the 1st prize is a €25 giftcard for the Nintendo shop

alt text

How to compete:

  • Click “Play Match” (only available when the league is “ongoing” and during the open hours every day)
  • You will shortly be matched with an opponent and a match lobby will be created. The leftmost player in each lobby will be considered the HOST.
  • After ALL games have been played and the match is completed, report the outcome of the match and your League score will be updated.
  • Track your progress in the “League” tab.
  • Make sure to take ingame screenshots of all game results in case of a dispute or being requested by an admin.

Game Settings

In More Settings

  • Max Players: 2
  • Stages: Choice
  • Spirits: OFF


  • Style: Stocks
  • Stocks: 3
  • Time limit: 8:00
  • FS Meter: OFF
  • Damage Handicap: OFF
  • Items: None

Stages: Free choice
The available stages are listed as follows:

Starter Stages

  • Battlefield
  • Final Destination
  • Pokemon Stadium 2
  • Smashville
  • Small Battlefield

Counterpick Stages

  • Kalos Pokemon League
  • Yoshi's Story
  • Town & City
  • Lylat Cruise

Stage Selection Clause
Players are allowed to counterpick to a stage that they previously won on.

Advanced Rules

  • Stage Hazards: OFF
  • Launch Rate: 1.0x
  • % Show Damage: ON

Once the arena has been created, the HOST must send its ID and password to their opponent (designated as GUEST).
They can be found in the arena settings once it has been created.

Pre-Match Procedure (picks & bans)
A pre-match procedure is established as follows in order to select each round’s map.
1) Players pick a character.
2) The player designated as HOST bans 1 map from the Starter Stages list.
3) The GUEST player bans 2 maps from the Starter Stages list.
4) The HOST player then chooses among the 2 remaining maps available from the Starter Stages list.
5) The match is played.
6) The winner bans 2 maps from the entire stage list (Starter & Counterpick)
7) The loser picks the map for the subsequent match from the entire stage list (Starter & Counterpick).
You must then restart the same procedure from point 6 onwards until one of the players wins 2 rounds. (Reminder: matches are to be played in Best of 3).

Joining the Arena

To join the arena, you must go to “Join Arena” then “Enter Arena ID”, and enter the logs the host has given you in the chat box.

Specifics and Restrictions

This tournament’s matches are to be played in the online mode.
All characters are allowed.

Match Format

Matches are to be played in Best of 3 (Bo3). The first player to accumulate 2 wins is claimed the victor of the match.

Sudden Death/Time Up

If a Time Up occurs, the player with the most stocks/lives wins.

If both players have an equal amount of stocks, the player with the lowest percentage counter wins.

If both the stocks and percentages are equal between both players, or if there has been a simultaneous death, a REMATCH with 1 stock and 3 minutes is to be played with the same characters and stage.

If the percentages are even or if there has been a simultaneous death during the REMATCH, the sudden death is played.

If a match ends with a suicide attack (Bowsercide, Ganoncide, etc.) the winner is the one designated by the result screen.


Participants are strongly advised to play on a stable connection (an ethernet adapter is advised). If a player is reported as one having a defective connection (and the claim is supported by video proofs) too often they may be disqualified, or even forbidden to participate any further events according to the decision of the staff.

League score system

alt text

Terms & Conditions

  • Standard Terms and conditions apply

  • If there are ties in league score at the end of the league, win rate will be used as first tie breaker and global ranking score as second to decide the tied positions. If there are still ties after both of these factors have been used, decider matches may be issued.

  • Being abusive by spamming, harassing, threatening or insulting other players in chat on Battleriff or ingame is not a tolerated behaviour and will result in (but is not limited to) the following: warnings, deduction of riffpoints, deduction of league points, getting banned. If you encounter any breach of these rules while taking part in Battleriff matches, take screenshots and contact an admin.

  • You are responsible for all the actions taken on your account and only you are allowed to play on your account

  • Abusing different glitches, cheats or non intended bugs in-game will disqualify you instantly

  • Suspicious player patterns will be investigated and any evidence of abuse such as (but not limited to) win trading, multiple accounts, ghost accounts or match manipulation will disqualify you instantly and can result in a permanent ban

  • We reserve all the rights to amend the rules and/or structure of the event at our sole discretion. In the unlikely case of a dispute, we reserve the right to interpret the rules at our sole discretion. Any decisions taken by management in this regard are final.

Players league Score Win/Loss Games Played Win Rate
1041 5 – 1 6 83.33%
1040 5 – 1 6 83.33%
1030 6 – 3 9 66.67%
4 28
1022 4 – 3 7 57.14%
5 110
1020 2 – 0 2 100.00%
6 56
1011 2 – 1 3 66.67%
7 10
1010 1 – 0 1 100.00%
8 6
1000 1 – 1 2 50.00%
9 58
980 0 – 2 2 0.00%
9 90
980 2 – 4 6 33.33%
11 8
970 2 – 5 7 28.57%
12 18
960 1 – 5 6 16.67%
13 10
950 1 – 6 7 14.29%