after the results have been validated
|30.0% of final prize pool||1,500 RP|
|20.0% of final prize pool||1,000 RP|
|15.0% of final prize pool||750 RP|
|4||10.0% of final prize pool||500 RP|
|5||8.0% of final prize pool||400 RP|
|6||7.0% of final prize pool||350 RP|
|7||5.0% of final prize pool||250 RP|
|8||5.0% of final prize pool||250 RP|
Premium ladder with boosted rewards for the top players.
Frenzy is a quick ladder type which goes on for a few hours only. The goal of the ladder is to get as high “Ladder score” as possible. The top players will be rewarded with prizes.
This ladder features 1 ban which means each player blindly bans 1 of the 9 classes which their opponent will not be able to play by typing the banned class in your private challenge lobby chat. The leftmost player in the challenge starts banning followed by the other player each banning 1 class at a time.
You can join the ladder at any time and your “Ladder score” will automatically start to count once the event is ongoing and you have played your first opponent.
How to compete:
- Click "Join ladder"
- Click “Play Challenge” (only available when the event is “ongoing”)
- You will shortly be matched with an opponent. Once you get a notification that your challenge is ready, add each other in the game and play with the given rules of the ladder.
- After the challenge is completed, report the outcome of the match and your “Ladder score” automatically starts to count.
- Track your progress in the “ladder” tab.
- Make sure to take ingame screenshots of all match results in case of a dispute or being requested by an admin.
When you get a match with an opponent you are required to play the game, if you do not show up within 5 minutes or refuse to play, an admin will decide whether the challenge is cancelled or if a default win is handed out. (frequent abuse by not showing up or delaying matches will result in a warning and ultimately getting banned)
If your opponent has not showed up after 5 minutes have passed you should claim a win for the game and write in the challenge chat that your opponent was AFK. An admin will decide if a default win is handed out or if the match is cancelled.
After you have claimed a win you can queue up for a new game.
This ladder features 1 ban which means each player bans 1 of the 9 classes which their opponent will not be able to play by typing the banned class in your private challenge lobby chat. The leftmost player in the challenge starts banning followed by the other player each banning 1 class at a time.
Picking a class which have been banned will result in a default win for the other player of that game unless the other player agrees to replay.
Players with less than 12 challenges played in this ladder are not eligible for rewards
If a player is disconnected the opponent can claim a win for that game after 3 minutes have passed, make sure to take a screenshot showing the timer.
If there is a tie in ladder score an admin will decide whether a tie breaker will be played or if global ranking score will be the deciding factor.
Terms & Conditions
Standard Terms and conditions apply
Being abusive by harassing or insulting other players in chat on Battleriff / ingame is not a tolerated behaviour and will result in loss of ladder points and ultimately getting banned.
If you encounter any such behavior while taking part in Battleriff challenges, take a screenshot and contact an admin.
You are responsible for all the actions taken on your account and only you are allowed to play on your account
Abusing different glitches, cheats or non intended bugs in-game will disqualify you instantly
Suspicious player patterns will be investigated and any evidence of abuse such as (but not limited to) win trading, multiple accounts, ghost accounts or match manipulation will disqualify you instantly and can result in a permanent ban
We reserve all the rights to amend the rules and/or structure of the event at our sole discretion. In the unlikely case of a dispute, we reserve the right to interpret the rules at our sole discretion. Any decisions taken by management in this regard are final.
|Players||ladder Score||Win/Loss||Games Played||Win Rate|
|777||13 – 4||17||76.47%|
|497||12 – 7||19||63.16%|
|475||13 – 9||22||59.09%|
|412||12 – 9||21||57.14%|
|250||7 – 5||12||58.33%|
|216||8 – 8||16||50.00%|
|167||7 – 8||15||46.67%|
|137||8 – 13||21||38.10%|
|132||3 – 1||4||75.00%|
|98||5 – 7||12||41.67%|
|91||2 – 1||3||66.67%|
|56||4 – 8||12||33.33%|
|54||2 – 2||4||50.00%|
|37||2 – 3||5||40.00%|
|27||1 – 1||2||50.00%|
|10||1 – 3||4||25.00%|
|10||1 – 3||4||25.00%|
|9||1 – 7||8||12.50%|
|9||1 – 4||5||20.00%|
|0||0 – 0||0||-|
|0||0 – 0||0||-|